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How much impact can one person really have on the world?

May 03, 2016

The world’s a pretty big place. There’s a lot of bad out there too - a lot of poverty, a lot of illness, a lot of homelessness, and a lot of inequality. And I’m just one person. One 20-something who works 9 to 5 in an office with just 7 others. I don’t lead a powerful or overly exciting life. A big day for me is when I remember to floss or when I find a $5 bill in an old jacket pocket. What can little ‘ol me really do to make a change in the world?

Building an Army on a Budget

April 21, 2016

For a startup accessory brand, the phrase “small but mighty” can feel more like an oxymoron than an inspiring operation. While being lean has its advantages, it also means you have to get creative with your resources. And when it comes to growth, the million-dollar question is: what’s the secret to scaling up efficiently and cost effectively?

 

Smaller Bang for a Bigger Buck

April 14, 2016

It was only 30 years ago when gaming consoles where the pricey luxury item that only a few could afford. Atari, Nintendo, even the Commodore cost hundreds of dollars, a price point which led to a rise in public gaming... arcades. Now, 30 years later, we can play games, for free on our phone. Consoles have lowered in value, and even complicated computer games run on simple systems. With this increasing visibility in the gaming world, you would think game designers and developers would be well compensated. Well, then, what is up with in-game purchases, and why are we pre-paying for unfinished games? Let me be the devil's advocate for a moment and argue from the developer's side. Yes, this might...

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